He comes from a small town in Germany near Rostock on the Baltic Sea and studied architecture in Berlin. Laigter is free to use Windows software that allows you to easily create normal maps for your 2D textures that help you simulate realistic lighting. Use PixPlant to quickly transform photos into realistic PBR materials. PixPlant allows users to create normal, displacement, and specular maps that can be used in other 3D modeling applications. PixPlant is a complete solution for seamless tiling PBR materials. More than 10 years ago he went to Hamburg and became co-founder of lichtecht. PixPlant is one of them that also has a standalone desktop app available for those who either can't afford Photoshop or prefer some autonomy when they're creating textures. lichtecht is a team of architects, designers and graphic artists that work mainly on architectural visualization projects with 3ds Max, V-Ray, Photoshop and After Effects.īack in April 2013 I have finished and posted a personal project called “The Dune House on the Danish North Sea Coast”. Last week I found out it turned out to be the best visualization of that month and Ronen Bekerman invited me to write a making of about that project, which I am very glad to share with you today. Thanks to Ronen and many thanks to all of you who have commented and liked the post. My family and I spent our last vacation at the Danish North Sea coast. The scenery there impressed me a lot and inspired me to create this project. 1 -Interactive rendering: Allows users to see the changes they make to the model in real-time, making the rendering process more efficient. Your goal is to design and create a highly detailed and atmospheric environment, rich with elements of science fiction and industrial design. Days before that, I had seen the Hurst House by John Pardey Architects + Ström Architects on archdaily and thought this was a great house which I could imagine well here. Were inviting 3D artists to create an immersive and visually stunning 3D rendering of an industrial environment in a science fiction world. In particular the location of the living, dining and sleeping area would allow a great view to the sea.Ī great tool for scenes with many plants is MultiScatter from iCube which I used here. The areas that should receive no beach grass I closed out by border splines. In the same way I distributed the stones. I used some textures from CGTextures, which I edited a bit in Photoshop for the concrete. The PixPlant software helped me to create a normal map for bump mapping. The dune sand is a very simple sandy texture that is not seamless. But this is not noticeable because of the dune grass and thus saves some work. The boards in the interior are textured with the help of the MultiTexture plugin. The lighting of the day scene is exclusively a V-Ray Dome Light with an HDRI by Peter Guthrie. I wanted to achieve a diffuse mood lighting to enhance the photo-realistic feel. In the Night scenes I used some additional V-Ray lights with a deep orange hue.
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