Cutscenes become skippable after the next bit finishes loading.(100% Third-Person Shooter = 7) It’s a third-person shooter with the recharging abilities to slow time to aim better, or dive forward to invincibly pick off enemies at the risk of being extra vulnerable upon landing. Certainly there’s no true destruction a' la Stranglehold/BF:Bad Company/Red Faction.(Vibration = 4)(Plot = 7) This is Rockstar’s version of “Man on Fire,” and while it’s well above ordinary videogame fare, it’s never reaches the overdramatic ridiculousness of the first twos' takes on New York-noir, and I miss the graphic novel-style cutscenes. And it’s cool that Max holds the unused rifle in the other hand while firing his pistol…once…and hardly worth the 2 weapon limit.(Sound Effects = 6)(Voice Acting = 7)(Nvidia 3D Vision = 7) Looks good in 3D, a few shadows are slightly fuzzy.(Physics = 8) The Euphoria engine that procedurally mixes ragdolls and animations is beautiful, but while levels have more physics-reacting objects to shoot than most games, it doesn’t appear to have more such objects than Max Payne 2. The levels have great variety while all looking realistic. A third-person shooter defined by time slowing and shootdodging, “adding” cover-based combat and only 2 weapon slots.A third-person shooter defined by time slowing and shootdodging, “adding” cover-based combat and only 2 weapon slots.(Visuals = 9) It looks like it’s running on the same (gorgeous) engine as GTA V, with garish flashes in the Tony Scott “Man on Fire” style that fits the South American setting.
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